It took us no time at all to get a new game started following last weeks' decisive session and this time it was Eric who stepped up to the crease with another scenario. This time we're only using the one table as the intention is that this will be a relatively short game designed to fill the time until we're ready to start Neils' long awaited campaign.
The field of battle with the French on the left and the Allies on the right. Very quiet at this end so far but hotting up in the distance.
Eric employed the tried and tested "dice for your troops" method, in which each player rolls a D10 and receives the corresponding troops from the list which he had devised. This gives everyone a division sized infantry force of varying quality with or without cavalry support. The French players ended up with only one French division, the other three being Swiss, German and Polish. The Allies have two Russian, one Austrian and one Prussian division.
A Saxe-Coburg battalion enjoys the cover of a redoubt while their Westphalian and Kleve-Berg comrades duck.
It appears that from the outset both sides decided to attack and defend in the same areas. This is understandable considering the ground. The Allied left/French right is hilly with small woods and a village presently held by the French, whereas the the Allied right /French left is relatively flat and open. The latter sector is the one which has seen the majority of the fighting so far.
Russian Hussars and infantry, part of the division which forms the Allied left. To their right is a battalion of Austrian jaeger.
As well as rolling for our troops we also rolled a D6 for initial deployment. This left the French with all but one of their formations already on table while two of the Allied divisions had to march on from the base line. Dom's division of Austrians had the dubious distinction of having one of its battalions march on table on turn one and immediately retreat off table on the following move when he threw a five for their morale. In fact out of his six, forty eight man battalions only three are still advancing together following a serious of tragic morale throws.
Dom's reluctant Austrians advance by installments.
To Doms right Nick had the responsibility of controlling his own Prussian division and Andys Russian division as Andy was unable to make it on the night. The added responsibility might be the reason behind a couple of rather strange decisions made by Nick which left the rest of us a little bemused. Nick decided to support his advancing Prussians by bringing up his artillery to knock out Neils guns. However he chose to do this by moving them up into cannister range of Neils guns. The resulting carnage left Nicks guns at half casualties whilst Neils battery though damaged survived the encounter.
Nicks' Prussian battery decide they've had enough for today.
While advancing into cannister range was a strange enough thing to do, Nicks next idea was even stranger. The battery moved to its right and was unlimbered next to a battalion which was about to be charged and had next to no chance of winning the melee. The resulting rout sparked a morale test for the battery and off they ran. This meant that there were now two routs adding a total of minus five to any morale throws and unsurprisingly another Prussian battalion was thrown into retreat. The situation isn't unsalvageable but the French have gained a decent advantage in the area.
Looking a little like a flag sellers convention the Pavlov grenadiers enter the table to the right of Dom's Austrians.
We got as far as turn seven, which isn't bad considering we had to finish off putting away the figures from the previous game and set up the new one. So next week we'll be continuing the motion and I'll be able to digress a little about Neils' campaign which we were briefed about on thursday evening.
Westphalian, Kleve-Berg and Polish troops from Eric and Neils divisions nip forward to take advantage of the confusion in the Prussian ranks.